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Road 66

Road 66 is a game book that has neither visuals nor sound.

 

Players will have to drive a bus to escape a violent rising sect in an upcoming apocalyptic world.

The players need to reach Oklahoma, a safe shelter.

The seats of the bus represent the players' inventory.

They will need to learn how to manage his bus between food, fuel and people.

We implement an economic system with the dollar and try to balance the game to make it a bit hard to finish.

Also, we wish to twist the linear narrative of a game book.

The story follows “main events”.

These are mandatory stories for the players.

Between each of them, the player can trigger a random event.

All of these mechanics allow the player to experience different playthroughs.

Role(s) and responsibilities: ​

 

Game Design

  • Created the game concept and systems (resources, inventory management)

Narrative Design

  • Created stories and implemented them.

  • Designed the aspect of the map in collaboration with the 3D Artist.

 

Quality Assurance

  • Identified bugs and corrected them

  • Defined the broken paths and worked on balancing the resources

Credits :

Théo LE PHILIPPE

Axel DOBRIC

Axel FAUX

Damien BOUSSARD

Maxence JACQUOT

Cosmo

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